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<span style="color:#7a7c7d;">// Example IDL file for our monster's schema.</span>

<span style="font-weight:bold;">namespace</span> MyGame.Sample;

<span style="font-weight:bold;">enum</span> Color:<span style="color:#2980b9;">byte</span> { Red = <span style="color:#f67400;">0</span>, Green, Blue = <span style="color:#f67400;">2</span> }

<span style="font-weight:bold;">union</span> Equipment { Weapon } <span style="color:#7a7c7d;">// Optionally add more tables.</span>

<span style="font-weight:bold;">struct</span> Vec3 {
  x:<span style="color:#2980b9;">float</span>;
  y:<span style="color:#2980b9;">float</span>;
  z:<span style="color:#2980b9;">float</span>;
}

<span style="font-weight:bold;">table</span> Monster {
  pos:Vec3; <span style="color:#7a7c7d;">// Struct.</span>
  mana:<span style="color:#2980b9;">short</span> = <span style="color:#f67400;">150</span>;
  hp:<span style="color:#2980b9;">short</span> = <span style="color:#f67400;">100</span>;
  name:<span style="color:#2980b9;">string</span>;
  friendly:<span style="color:#2980b9;">bool</span> = <span style="color:#f67400;">false</span> (<span style="font-weight:bold;">deprecated</span>);
  inventory:[<span style="color:#2980b9;">ubyte</span>];  <span style="color:#7a7c7d;">// Vector of scalars.</span>
  color:Color = Blue; <span style="color:#7a7c7d;">// Enum.</span>
  weapons:[Weapon];   <span style="color:#7a7c7d;">// Vector of tables.</span>
  equipped:Equipment; <span style="color:#7a7c7d;">// Union.</span>
  path:[Vec3];        <span style="color:#7a7c7d;">// Vector of structs.</span>
}

<span style="font-weight:bold;">table</span> Weapon {
  name:<span style="color:#2980b9;">string</span>;
  damage:<span style="color:#2980b9;">short</span>;
}

<span style="font-weight:bold;">root_type</span> Monster;
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